Game
Development
From 2DHD games and pixel art to 3D modelling and Blueprints - I love making games from scratch

Shoutout to one of Broken Seal's artists, Nour, for sharing her work on the concept art.
Broken Seal
Broken Seal is a 2DHD RPG game-project started by a group of people who have all studied fields relevant to game development. This project was born out of a collective desire to improve our individual skills and grow as professionals. A demo of the game is set to be showcased at the Sweden Game Awards 2025.
I am currently working on:
- Designing and implementing the quest, dialogue and inventory system using C#
- Debugging, testing and documenting bugs
- Reviewing finished code assignments
- Creating reusable Godot resource files and scenes
- Writing TDDs to enhance team efficiency
Key features:
- Either generate enough interest in our game to fund a studio of our own
- Use this project as leverage to get hired
- CSS animations
or





White boxed gameplay (UE5)

White boxed worldbuilding (UE5)
Eoxania
Eoxania is my dream game — an RPG that started as a D&D campaign and grew into a full-fledged worldbuilding project.
During the project my ambition was to learn:
- Blueprints to modify & implement game logic
- Blender to create white boxed objects
- Quixel to import and edit Megascans
- UE5 editor to modify default 3D animations
- C# to link APIs outside the engine with in-game interactions
Long-term Goal
To create a 3D world where fantasy meets steampunk, with awe-inspiring natural environments, filled with curious, magical and devious creatures alike, based on the spirits of old.
A world where agile movements guided by the essence of your surroundings becomes a necessity in order to survive the deadly wild.
A place where rune inscribed steampunk objects, scattered throughout the world, serve as the only reminder of a time when the humans of Eoxania was at the peak of their dominance. Yet, few exist that possess the knowledge required to use these objects, and fewer still who remember who made them.




Concept Art
My strength when it comes to creating visuals is not based on a deep knowledge of a specific tool, but rather a stubborn mentality that is willing to find and use new tools that are the most efficient for me to use.
To create concept art I have used:
- Gimp to crop, mask and rearrange images
- CSS & HTML to create visually pleasing PDF documents
- Pen, paper, and uncooked rice to draw maps
- Inkarnate to digitize physical maps
- Guitar, keyboard & Audacity to create soundtracks
- ChatGPT & Firefly to generate images














Original D&D concept art that shaped the world of Eoxania

Want to talk games?
The gaming industry is a great source of discussion and I love talking about the industry politics, what makes a feature feel fun to use and how to make them.
Yes!